Open Source Ruby Library for 3D Graphics & Game Development
Free Ruby 3D Library for Creating and Manipulating Complex 3D Scenes in OBJ & FBX Formats, Create Geometric Scenes & Game Development using Ruby Library.
What is Mittsu Library ?
In the wide realm of programming, making captivating 3D visuals and engaging experiences is gaining more traction. Mittsu is a powerful open-source tool tailored for 3D graphic programming in Ruby. It utilizes the OpenGL library and provides a user-friendly approach to creating and controlling 3D elements, managing lights, textures, cameras, and other features. Mittsu’s easy-to-understand structure and focus on objects make it a popular option among Ruby developers like you looking to venture into the world of 3D. Mittsu has a wide range of features that cover different areas of creating 3D graphics and games. It helps you load and work with 3D models in formats like OBJ and FBX, making it simple to bring assets into your projects. Besides, Mittsu comes with collision detection, audio support, and a physics engine built-in. This makes it easy for developers to craft interactive and lively experiences.
Mittsu’s API, or Application Programming Interface, is user-friendly and offers great flexibility. It’s intuitive, which means software developers can focus on their creativity instead of struggling with complicated coding. With Mittsu, you get an object-oriented system that simplifies handling objects like meshes, cameras, and lights. This straightforward approach not only accelerates development but also eases the learning process for beginners in 3D graphics and game development. Mittsu embraces the ethos of cross-platform development, making it compatible with various operating systems and platforms. It is definitely a big deal for Ruby developers who want to dive into the world of 3D graphics and game design. With its powerful rendering engine, diverse features, and solid community backing, the Mittsu library stands out as a top pick for crafting engaging and interactive content.
Getting Started with Mittsu
The easiest way to install Mittsu stable release is using RubyGem. Please use the following command for a smooth installation.
Install Mittsu via RubyGem
$ gem install mittsu
You can download the compiled shared library from Github repository.
Create Complex 3D Scenes via Ruby API
The open source Mittsu library has included a very useful features for creating and managing complex 3D scenes inside Ruby applications. The library offers a powerful scene graph that allows software developers to create complex 3D scenes by organizing and manipulating objects in a hierarchical structure. This makes it easier to manage transformations, group objects, and apply animations. It enables users to handle user input and interaction with 3D scenes through event listeners.
How to Handle 3D Scenes inside Ruby Applications?
require_relative './example_helper'
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
ASPECT = SCREEN_WIDTH.to_f / SCREEN_HEIGHT.to_f
scene = Mittsu::Scene.new
camera = Mittsu::PerspectiveCamera.new(75.0, ASPECT, 0.1, 1000.0)
renderer = Mittsu::OpenGLRenderer.new width: SCREEN_WIDTH, height: SCREEN_HEIGHT, title: '01 Scene Example'
renderer.window.run do
renderer.render(scene, camera)
end
Rendering and Shading in 3D Scenes
The open source Mittsu library allows software developers to programmatically render 3D drawings and scenes inside Ruby applications. At the heart of Mittsu lies a robust rendering engine that leverages the power of OpenGL and WebGL. This engine provides developers with the tools needed to create visually stunning 3D scenes, complete with lighting, shading, and texture mapping. By harnessing the capabilities of these industry-standard technologies, Mittsu ensures smooth and efficient rendering, resulting in lifelike and immersive graphics. The library supports various rendering techniques, including Phong and Lambert shading models, which can be applied to materials to achieve realistic lighting effects.
Loading 3D Models via Ruby API
The free Mittsu library offers a comprehensive set of features that can easily handle various aspects of 3D graphics and game development inside Ruby applications. It provides support for loading and manipulating 3D models in popular formats such as OBJ and FBX, allowing software developers to import assets seamlessly into their projects. Additionally, it also includes built-in collision detection, audio support, and a physics engine, enabling developers to create interactive and dynamic experiences with ease. Importing and utilizing 3D models, textures, and other assets is made simple with Mittsu library.
How to Handle Textures inside in 3D Scenes via Ruby API?
require_relative './example_helper'
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
ASPECT = SCREEN_WIDTH.to_f / SCREEN_HEIGHT.to_f
scene = Mittsu::Scene.new
camera = Mittsu::PerspectiveCamera.new(75.0, ASPECT, 0.1, 1000.0)
renderer = Mittsu::OpenGLRenderer.new width: SCREEN_WIDTH, height: SCREEN_HEIGHT, title: '05 Texture Example'
geometry = Mittsu::BoxGeometry.new(1.0, 1.0, 1.0)
texture = Mittsu::ImageUtils.load_texture(File.join File.dirname(__FILE__), 'texture.png')
material = Mittsu::MeshBasicMaterial.new(map: texture)
cube = Mittsu::Mesh.new(geometry, material)
scene.add(cube)
camera.position.z = 5.0
renderer.window.on_resize do |width, height|
renderer.set_viewport(0, 0, width, height)
camera.aspect = width.to_f / height.to_f
camera.update_projection_matrix
end
renderer.window.run do
cube.rotation.x += 0.1
cube.rotation.y += 0.1
renderer.render(scene, camera)
# break
end